Character creation vol.1 modeling blender download




















Passwords Unrar : fxgear. To that end, we crafted a course that will deliver 2 new unique approaches in teaching character creation by affording you the opportunity to sculpt through Split Screen Mode OR Multiple 2D Orthographic References.

This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file. Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right!

From there you interactively work with us when we sculpt this character out! In addition we will be supplying you our own course learning base mesh for you to use as a bonus option. The first is: Is an auto retopologizing approach with Zremesher 3. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling tool Edge Extrusion to provide more flexible option in 3D Character Modeling, over a finished High Rez sculpt.

The upcoming second course focuses more to UVing, texturing and rendering. Online - Footage And Course Graphic. Remember Me. No products in the cart. Reading Time: 4 mins read. Product Description Additional Details Customer Reviews Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. Weight 0. Reviews There are no reviews yet.

I recently reviewed a product from www. It was just before Christmas so I decided to wait before reviewing the other product they had until after Christmas. Unfortunately Christmas sailed by and it slipped my mind that I had planned to do another review.

I put this down to having too many mince pies, all the sugar must have scrambled my memory. Luckily the people at cgmasters have better memories than I, or at the very least a better tolerance of sugar, because they sent me a copy of the product I was going to review: "Ninja Character Creation Volume 1".

So sometimes it pays to forget. Like the other video tutorial cgmasters did, this Ninja Character Creation tutorial video is available in 2 forms, as a physical DVD and as downloadable content. I downloaded the files of the tutorial and although a very large download that will take a while even on highspeed connections, the download was reliable and highspeed.

Your mileage may vary with large downloads such as this, so if you are not sure go with the DVD. Both the downloadable files and the DVD have identical content. It is important to note that this is Volume 1 of a proposed 4 Volume set of video tutorials. The 1st volume covers all the processes involved in modeling a ninja character from the ground up at least as far as creating and modeling its mesh geometry.

The other aspects of making a production ready character, texturing, rigging and animating will be covered in future volumes. The video tutorials are viewable either through a web browser interface that indexes and describes the videos available or you can view the video files directly using whatever media player you want so long as it supports mp4 video file format vlc is provided.

The visual encoding quality of the videos is very high so you should not have any problems at all viewing the videos and seeing what is being done in the videos.

Throughout the tutorials important keyboard shortcuts are displayed on screen so it was always possible to find out what was being pressed on the keyboard. Lee also talks almost constantly throughout the videos describing what he is doing and why, making it very easy to follow. Another helpful thing was that periodically time stamped blender file names would be displayed on screen indicating that the Blender file for that time position in the video tutorial is provided in the files, great time saver if you don't want to follow along with every step.

The videos are split among 14 Chapters, most of the chapters split into multiple parts, making it easier to take in all the information in more manageable chunks, the longest part of a video is 37 minutes, so finding the time to work your way through the all the videos should be easier.

Having watched all the videos, they are extremely well produced and very easy to follow. Obviously the main focus of the video tutorials is that of mesh modeling, but other topics are covered which aides in the usefulness of the tutorials as a whole.

Specifically I found it very useful to have cloth simulation techniques covered as well as ways to pose a model without having to use armatures.

Another highlight for me were the 2 Bonus chapters which covered using Blender 2. They were small chapters but useful. The description of "Loop Derailing" was very informative and it's a new term to me so I will have to add it to my list, it is a very nice technique for faking creases and stretching of mesh geometry.

Also the coverage of how to use "Diamond Quads" and Quads shaped like triangles were peppered throughout all the videos and showed just how useful they can be. The general approach Lee takes to teaching each section is to first start with a less detailed aspect of a model and then in the second part of a tutorial add progressively more and more detail.

This technique works very well and at least for me made the tutorials easy to follow. Personally I think that these tutorials will be of use to almost anyone with an interest in getting skilled at mesh modeling.

Beginning Blender users should be able to follow along, while intermediate level Blender users will see some very good examples of how to model a mesh at a professional level and learn some very advanced tricks weight painting the solidify modifier to alter its effect on the ninja goggles for example. It is worth remembering that this is only volume 1 of what will be a 4 volume set, if the other volumes are as detailed as this one, I think it will be something to look forward to.

I don't know what the prices of volumes 2 through 4 will be but if they are up to the quality standard of this volume they should be worth it. Now we just have to wait and see how long we have to wait for the next volume in this series. In summation, great tutorial, well worth the money, cgmasters pulls another one out of the hat, go buy it! But it can get expensive to get the entire series.

And that is prob what I want after watching the first chapters. Clever marketing at cgmasters. For less fortunate Blenderheads there are alternative tutorial series that covers more topics the BC series or the enironment dvd from cgmasters. Its worth looking around to get the most bang for your buck. I just love to watch over the shoulder of an artists. Lee makes, and explaines, decissions to make in the modelling phase to avoid problems you can get detailing your mesh or during animation later on.

You know: always thinking 1 or 2 steps ahead of what you are doing;. The main reason for me to buy these tutorials is to support all these guys in getting Blender to the public. That feels like gouging the market.

Especially if this is just 1 part in a 4-part series. That's going to get far too expensive for people in a niche market. As you mentioned the designing stage and modeling requires a lot of artistic decision making, especially since I use the example of minimal reference and concept art.

So this DVD is very comprehensive. I plan to make this a 4 volume series, and volumes 2 and 3 at least will be cheaper and most likely hours rather than With the fourth volume as comprehensive as this one, basically an entire short film process.

K: Thanks for your concerns. Editing with a fine tooth comb 5 feature films worth of video does take time even after the recording stage, but I wanted to fill the need for extremely succinct education in Blender and professional modeling.

I probably clocked over 2 months full-time work on the DVD. It's been so fantastic to share what I know through free resources and comprehensive training, thanks to the entire Blender community for the support so far. Sir, Could you tell me where or how to get the sound of your DVD trailer? You should consider a better pricing structure. Sell more cheaper, or less with a higher price-point, it's always the big question and a subtle balance hard to get right



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