Would our two fated souls be allright on this cursed vessel?? View all guides. View videos. All I want for Christmas is a Ghost Ship! If you have an "invisible mouse cursor" problem and disabling High DPI scaling on the. Sasha Darko. Paradise Decay. Black Sails Das Geisterschiff. Why do we have a "Runtime error"? Few words about "Runtime error" and how I able to solve this issue. Black Sails. Cam you please help me I have tried a number of times and the menu option is only "new game".
I know th e answer, but spanish subtitles? Try to lift the boxes but they're heavy. Remove the seal from one of the boxes and it empties on the floor. Now lift the boxes again. Lex is bleeding so you must search for some disinfectant and bandages. Exit the Captain's cabin. You're in a dark corridor. Pick up the gas cartridge from under the docking station. It's dark and the gas cartridge is empty so go back to the Captain's cabin. Remove the defective cartridge from the machine and use the new empty one.
Now use the valve. Pick up the filled cartridge, go to the corridor and place it in the docking station. Now turn on the light switch on the right.
There's a trapdoor on the floor. Open it and read the note inside. It's a memo about the musket. Go to the right. Read the note. Both those doors are locked. Go to the left and examine the alarm clock. Pick up the cord. Examine the shaft and read the diary page on the floor. Although it's not obvious, this is a T-junction.
Go to the right of the screen and open the door to enter the mechanic's room. Pick up the chain and from the floor the gear. Get the screwdriver from the workbench and examine the big clock.
Pick up the piece of leather and leave the mechanic's room. Open hatch to the maintenance shaft in the corridor and examine the opening. Now enter the door leading to the Mess Hall. Pick up the fishing pole from the wall. You can't go to the Mess Hall that way. Climb up the staircase to the bridge.
Examine the crane controls and read the warning message. Pick up the hand-log from the center of the room and the part of the ship plan from the map table.
The table is locked. Try the door to the deck, but it is blocked by a lifeboat. Leave and go downstairs. Try the crane controls, but there is a problem with the machine. Try to climb the stairs to the cabin door. You fall to the Mess Hall. Examine everything. Pick up the bottle of alcohol from the shelf and the empty bottles from the other side of the room. Use the empty bottles with the enamel pot to fill them with fresh water.
Pick up the pliers from the workbench. Try to examine the oil barrel, or just walk to the doors, to see the cargo fall down. After the crash examine the wooden crate and use the pliers on it. You get some wooden boards and a nail. Use the nail with the vice on the workbench to make a hook. Combine the hook, cord and fishing pole to make a complete fishing rod. Pick up the map piece and combine it with the map in your inventory.
Now get back to the Captain's cabin and Lex. After talking to him use the screwdriver with the ventilation grille. Look inside the shaft and pick up the insulation material.
There's a cranial drill behind it but it's too deep to reach it. Use the fishing rod to get it out. Go outside the doctor's office and use the drill on the door lock. Enter the doctor's office. Examine the picture. There's something here. If you didn't use the razor on the knot and still have it use it on the picture to remove a hidden letter with some important information. Read the note on the table about the stock of morphine.
Pick up the bed-warmer from on top of the bed and the doctor's bag. Examine the bag to find a needle and some bandages. Open the top drawer and get the leather belt. Then close it and open the lower drawer to read a passage from Moby Dick. Leave and go back to the Captain's Cabin. Talk to Lex and tell him that you have both the disinfectant and the bandages.
He gives you your handbag. Examine the handbag to find a framed picture of your parents, a pair of scissors and some notes. Now you must search for morphine. Remember the note in the Doctor's office? Go back to the Mess and use the leather belt with the roller drum. Now use the scissors on the piece of leather of make some leather bands and use the needle with thread on those to make a stitched leather belt.
Attach the stitched leather belt to the roller. Now go back to the bridge and try to hoist the rope. Unfortunately it breaks. Move the crane backwards and then lower the rope. Go to the Mess Hall. Unfortunately it is not long enough. Climb back up and go to the maintenance shaft. Tie the chain to the crane rope. Now it is long enough. Go back down to the Mess Hall and use the crane rope to attach it to the cargo.
Back to the bridge and hoist the rope. You've successfully lifted the cargo and the path is clear. Go down to the Mess Hall and try to open the door to the infirmary. Chapter 2 - Fiona Talk to the Doctor, the sailor and then Ruben. Now talk to Ruben again and ask him what to do. When you regain control examine the room and pick up the clock from the cot. Swap the panels in the fan to complete the picture and get a fan 1.
Go forward four times. Swap the feathers on the wings so that the wings are completed. See screenshot K for solution. Open the door; enter the hotel and go upstairs. Examine window at the end of the hall to access a HOS. Press on the top and bottom of the playing cards to get a straight 1. Examine the wardrobe on the right. Go to the hotel corridor. Go left into the guest room.
Note the code on the knight; Examine and place the BEE on the box V to trigger a puzzle. Move the bee and the golden ball to the honeycomb. See screenshot 1 for solution. Go to the bridge. Enter the code from the television on the cash register; press the top left, bottom left, top middle and bottom middle buttons. Go to the hotel hall. Examine the opened panel to access a HOS. Go back to the hotel hall. Examine the key rack behind the counter; place the TAG on the rack to trigger a puzzle.
Attach the correct tags to each key. See screenshot D for solution. Go forward into the hotel lounge. Back out and go upstairs. Examine the wardrobe H ; move the clothes to the left. Open the door and enter the secret room. Go forward three times; go left to the clinic. Raise all the sunken tiles that have a design on them. Open the door; go forward. Examine the notebook P ; untie the bow to open. Examine the fountain to access a HOS. Go to the secret room.
Go to the clinic office. Open the drawer W. Press the buttons in the order of the colors above until all buttons have been pressed. Go to the guest room. Flip the numbers until the numbers match the code found on the chess piece on the table in the guest room. Solution: Y. Rotate the rings to expose and retrieve the four statues. For the solution, the rings are numbered starting with the largest.
Statue 1 solution: rotate ring 1 until the opening frames a statue, rotate 3 until 2 frames a statue, rotate 4 until 3 frames the statue, and rotate 5 to complete the framing. Take the statue 1. Statue 2 solution: rotate ring 1 until the opening frames a statue, rotate 3 until rings 2 and 3 frame a statue, and rotate 5 to complete the framing. Take the statue 2. Statue 3 solution: rotate ring 1 until the opening frames a statue, rotate 3 until 2 frames a statue, rotate 4 until 3 frames a statue, and rotate 5 to complete the framing.
Take the statue 3. Statue 4 solution: rotate 3 until 2 frames a statue, rotate 4 until 3 frames a statue, and rotate 5 to complete the framing. Take the statue 4. See screenshot M for solution. Examine the opened cupboard to access a HOS. Go to the dock. Enter the seaplane.
Examine the right panel B. Set the dials below to match the settings above the dials. Note where the connectors go above each dial to see what meter that dial affects. From left to right, set the dials to: , , , See screenshot C for solution. Push the control stick to fly the plane. Chapter 3 — Bluff Hospital Go up the steps. Place the ELF on the mound of dirt E ; examine the dug area to trigger a puzzle.
Press on all the places that need to be changed to match the template scene. Some places need to be pressed more than once; the rotations are marked in the screenshot. Pull the spider S to view the template scene. See screenshot F for solution. Examine the dug area to access a HOS.
Press on the photo pieces 1 to change them so they match the photo to the left 1a to get a fashion plate. Back out; go up the steps and forward. Go to the hotel lounge. Examine the opened grate to access a HOS. Push the 2nd and 4th levers up to get the princess 1.
Open and examine the bookcase; place the BOOK on the shelf to trigger a puzzle. Arrange the books according to the numbers and symbols on the shelves. There is a holding area on the bottom for one group of books so you can move them around. See screenshot L for solution. Go to the seaside. Examine the raised boat to access a HOS. Untangle the nets by pulling on the floats. See screenshot for O solution. Examine the boxes to access a HOS. Open the 3 oysters in the correct order middle, left, and right to open the big oyster and get the black pearl 1.
Go up the steps and go forward.
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